Wednesday, May 4, 2011

Modeling Reality with Virtual Worlds

Virtual worlds like many new technologies are becoming more mainstream. In an article by the Washingtonpost.com, it explains how businesses are using virtual world technologies to conduct meetings and interviews with others without being in the same conference room. Virtual worlds can have many different uses. For businesses as explained in the Washingtonpost article, it allows people to interact with one another without actually being in the same place. Gaming is another use for virtual worlds to create fun interaction between people. There are a few virtual worlds that are used for gaming and socializing like Second Life. This new form of interaction can have many great uses for people to communicate with each other. The downside with virtual worlds is that it may cause people to lose touch of reality. With gaming people can become addicted to virtual worlds, losing sight of whats real. Another con of virtual worlds is depending to much on the technology taking away from actual face to face interaction and bonding. Virtual worlds are still interesting in the creativity it fosters. Allowing people to interact with one another without even being in the same room is intriguing. It creates worlds for people to become something else or some else living out fantasies are and having fun. In the future people may actual have a virtual life that they may actual live through, to complete daily activities. The future for virtual worlds is bright and with advancement in technologies can become a huge phenomenon.

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